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PROFESSIONALLY   EXPERIANCE

Cartoon Network

Cartoon Network

Teeny Titans Go Figure! link: Here

Ben 10 Alien Experience link: Here

Cartoon Network Match Lands link: Here

UX Design doc link: Here

Role - Production Intern

Provided production support for the development of Teeny Titans Go Figure!, Ben10 Alien Experience, and Cartoon Network Match Lands: OKKO update from beta to publication. My responsibilities included bug tracking for milestone candidates, providing developers feedback, cross-examining new features with lead producer and quality assurance department.

In addition to these documents, I created Design Documents for a new game based on the Cartoon network IP. This included working on UX flowcharts and UI wireframes to give the complete picture of the game experience.

USC Institute for Creative Technology

ICT.jpg

Role - Unity Dev Intern

I was a Unity Developer for the DINE Research Project. Programmed in C# I built a 360 video player that would take input from the player and let them connect to their DINE system and select the next video.

Website link: Here

USC Game Innovation Lab

Role - QA Tester for Waldon

In this role I was a tester that reviewed the experience goal with the rest of the development and checked if it's reflected in the current build. This involved playtesting different builds of the game and checking for bugs and other issues. Lastly, I wrote clear and detailed reports of my experience for engineers and designers explaining the problems and experiences that I experienced from playing the game.
 

Teeny Titans Go Figure! link: Here

 PORTFOLIO

Select an image or title to learn more about it and my role on the project


 

OTHER PROJECTS

Trojan Arcade

Trojan Arcade .png

Learn more: Here

Role - Senior Producer

During an episode recording, I organized news stories and art assets for the new segments of each episode and delegated tech operation to there producers on the team.

In a production meeting, the team would pitch segment ideas and how they would be filmed and edited. After a segment was selected I organized a date for filming that worked for the crew and also ordered the equipment needed to shoot it. On special segments, we would go to live game industry events like GDC, E3, and Indiecade. I would plan the shooting schedule, gather the equipment and talk to developers about the project they are working on.

Edolin

Role - Game Designer

A deck building game that lets the players build their own Lovecraftien Monster. Players attack each other and take away the worshipers (health points) of their own players.

Design doc link: Here

The Blind Swordman

Role - Level and UI Design

A VR game developed for the Global Game Jam 2017. You play as a blind swordsman that can only see by the sound waves that bounce off the walls. Purge the sacred realm of these wayward souls and grant them eternal sleep. Built for HTC Vive.

Link to Global Game Jam page: Here

Link to itch.io page: Here

Design doc link: Here

Hell and High water VR

A VR companion piece to ProPublica's "Hell and High Water" story. This project tells the story of the hurricane risk that exists in the Houston harbor as well as the economic and environmental impact it can have on the country.

Link to Apple Appstore: Here

Link to Google Playstore: Here

chefy

chefy is a food recipe making and sharing app that allows users to create their own original recipes and post them to the comunity. It is designed for people like to discover new recipes and share photos of food.  

Link to web prototype: Here

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