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Aether Twins 
Role: Combat and Level Designer
Platform:
  •    PC

Duration:
  •    5 months

Team size:

  •    10+

Tools:
  •    Google Docs

Project Website:
 

General Information

Aether Twins is the Master thesis project of Austin Drexler. His goal was to create a cooperative action game that encouraged players to help each other to perform special moves. The game also had strong native elements embedded in the games level and visual design.
 
I was responsible for the design of the games narrative, combat system, and level design.

Gameplay Video

 The following is a full play through the game

Side Note: Gameplay footage reflects the work of the whole team (art, SFX, design, code, music, etc.)
Detailed Information
  
 Design
  • Designed the level, to feature areas that were meant to contain narrative segments that tells part of the greater story of the game.

  • I have designed the layout of the level to incorporate large areas that suited split screen combat.

  • I had a hand in developing the combat system of the game.

    • The Partner grouping mechanic - let player instantly regroup with the other player and follow the other

    • The Partner Counter Mechanic - players can counter-attack enemies that are about to attack the player's partner

  • I worked with the Project lead to develop the backstory of the world and the main characters.

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